﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine.UI;

namespace ProjScan.RecordManager
{
	// Token: 0x02000279 RID: 633
	internal class ImageRecordManager : ComponentRecordManager<Image, ImageAssetData>
	{
		// Token: 0x060010D7 RID: 4311 RVA: 0x0004E2EC File Offset: 0x0004C4EC
		public override ImageAssetData CreateAssetData(int directoryId, Image component, string assetName)
		{
			return new ImageAssetData(directoryId, component, assetName);
		}

		// Token: 0x17000377 RID: 887
		// (get) Token: 0x060010D8 RID: 4312 RVA: 0x0004E308 File Offset: 0x0004C508
		public override string TableTag
		{
			get
			{
				return "uiimage";
			}
		}
	}
}
